1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please register or sign in to get full access to the forum.

Gears: Special Perks

Discussion in 'Suggestions' started by smb718, Apr 7, 2015.

  1. smb718

    smb718 Sergeant First Class (9) Member

    Joined:
    Nov 12, 2013
    Messages:
    149
    Likes Received:
    295
    Trophy Points:
    528
    @kChamp
    So Kyle probably already has a plan for what he going to do with these gears, so this might just be a fun idea. It builds off a previous thread I made.

    So the purpose of gears would be to buy chests. There could be three chests: bronze, silver, and gold, with bronze being the cheapest and gold being the most expensive. Likewise, gold chests have the highest chance of getting something good. Whats in these chests? Special perks! Special perks will add some uniqueness to your style of play. It would have a roll system. Only one special perk can be equipped at a time.

    Here is some ideas:

    Normal
    • Bigger Gun: Increase your overall damage by [1-3]%
    • Tougher Armor: Decrease your overal damage taken by [1-3]%
    • Efficient Boxes: Using a box item will give you [2-5] more weapons
    • Wind-resistant: Your shots are now not affected by wind
    • Extra-boost: Jetpack items now go twice as far!
    • Long shot: Long distance shots do [3-5]% more damage
    • Unstoppable force: Rollers now roll for twice as long
    • Marker Maniac: All flair type weps have small magnetic effect (credit: @drake28034)
    Rare
    • Firefighter: Increase your damage with fire type weapons by [5-10]%
    • Water Warrior: Increase your damage with water type weapons by [5-10]%
    • Animal Tamer: Increase your damage with animal weapons by [5-10]%
    • Munchie Madness: Increase your damage with food weapons by [5-10]% (credit: @drake28034 )
    • Multiple Targets: When hit more than 1 tank, increase crit hit chance by [5-10]%
    • Harden: If enemy tank is within [150-300] px, decrease damage taken by [20-30]%
    • Rage: When less than [50-100] hp, increase crit hit chance by [10-20]%
    Very Rare
    • Party Time: Pinata now drops [1-2] extra pinatas, fiesta now drops [3-5] extra pinatas
    • RockSlide: Boulder, and Fireball now bounce twice as much.
    • Hydrogen Bomb: Increase Nuke and MegaNukes blast radius by [25-50]%
    • Pig-Buster: Livid birds adds a fourth bird, the bomb bird
    • Bouncy Immunity: All shots go through bumpers (credit: @Google567)
    • Gear Magnet: All gears are automatically collected (credit: @Google567 )

    (poor photoshop below - but now slightly updated!)
    [​IMG]

    For example lets take "Bigger Gun". This perk you get will have a chance to increase your damage [1-3]%. So you could get unlucky and get one thats just 1%, or get lucky and get a 3%.

    Some of them as you can see do not have a roll associated with them.

    In this system, you would be able to sell back some special perks for half price or something similar.

    So what do you think?
    If you like, post some other ideas of special perks! I'll edit the post to include them.
     
    Last edited: Apr 12, 2015
  2. Taylor

    Taylor Brigadier General (21) Former Moderator

    Joined:
    Jul 17, 2013
    Messages:
    1,525
    Likes Received:
    4,324
    Trophy Points:
    1,204
    I love the idea and such creativity that surely can be built on.
    I like how cheaper chests are still good but the expensive ones are worth the grind. In short you get what you pay for but saving has its benefits compared to cheaper chests.

    A great point you made is that you can only have one equipped at a time so its still fair and every player doesn't own with so many perks.
    Kyle should look at this and I'll try to make that happen for you.
    Wheres the +5 like button. :D
     
    smb718 likes this.
  3. RumMumMario

    RumMumMario Lieutenant General (23) Member

    Joined:
    Nov 23, 2012
    Messages:
    2,133
    Likes Received:
    3,372
    Trophy Points:
    1,354
    That moment when SSL is now officially RPG.

    Cool ideas though, it would add some taste to the game. The sad thing is that there's been a few suggestions very similar to this but kChamp never responded :/
     
    Taylor likes this.
  4. kChamp

    kChamp Developer Developer

    Joined:
    Nov 23, 2012
    Messages:
    39
    Likes Received:
    394
    Trophy Points:
    454
    Good idea - even better photoshop skills. :)
     
    Alex~, Hells Fury, arvidh and 6 others like this.
  5. drake28034

    drake28034 Private E-2 (3) Member

    Joined:
    Feb 23, 2014
    Messages:
    23
    Likes Received:
    17
    Trophy Points:
    399
    I like that idea! ;) maybe a Marker Maniac perk that makes all flares have a small magnet effect when close to enemies.
     
    smb718 likes this.
  6. drake28034

    drake28034 Private E-2 (3) Member

    Joined:
    Feb 23, 2014
    Messages:
    23
    Likes Received:
    17
    Trophy Points:
    399
    I have 2 more.

    Natural Disasters perk: where any weapon that contains water, lightning, fire will do 5% more damage

    Munchie Madness perk: All food based weapons have 5% chance to do crits or 5% more damage
     
    Last edited: Apr 12, 2015
  7. referee11

    referee11 First Lieutenant (16) Member

    Joined:
    Jul 14, 2014
    Messages:
    531
    Likes Received:
    932
    Trophy Points:
    779
    I'd be more with the idea if instead of having an overall pool of upgrades which could be present in any chest, bronze to gold, you had three separate pools of upgrades per chest. I don't think any of us would like it if we spent 200 gears (about 16 total hours of gameplay, maybe more now), and we get the worst upgrade in the game. True, we would need to brainstorm many more upgrades for that to work, but it would be successful.
    If you don't quite understand what I'm saying, I'm basically just making upgrades chest-exclusive. Upgrades in bronze cannot appear in silver and gold.
    Honestly, I still would like an official store interface, like in the other SSLs. I don't like being blindsided when I buy something under any circumstance, even if it is just in-game currency. However, if we were to implement it, it would guarantee better upgrades to those who save. This would be better for all demographics of the game.
     
  8. Taylor

    Taylor Brigadier General (21) Former Moderator

    Joined:
    Jul 17, 2013
    Messages:
    1,525
    Likes Received:
    4,324
    Trophy Points:
    1,204
    Gear Magnet

    For all those times when gears fly off the page and your too distracted by a high explosive weapon. This would be a small help percentage that would draw it towards your tank if your close to the reaction where the gear originated and flew out.
     
    drake28034 likes this.
  9. smb718

    smb718 Sergeant First Class (9) Member

    Joined:
    Nov 12, 2013
    Messages:
    149
    Likes Received:
    295
    Trophy Points:
    528
    added a few of the ideas and edited the pic so it makes a little more sense
     
    drake28034 likes this.
  10. Taylor

    Taylor Brigadier General (21) Former Moderator

    Joined:
    Jul 17, 2013
    Messages:
    1,525
    Likes Received:
    4,324
    Trophy Points:
    1,204
    I totally forgot about this so your response back to his most recent comments about another idea are valid.
     
  11. Batgirl

    Batgirl Lieutenant Colonel (19) Member

    Joined:
    Jan 31, 2013
    Messages:
    1,063
    Likes Received:
    2,733
    Trophy Points:
    1,104
    Or how put those as tank parts passive abilities
     

Share This Page