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Bumper Bonus

Discussion in 'Suggestions' started by Goomba, Dec 16, 2013.

  1. Goomba

    Goomba Sergeant First Class (9) Member

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    X I think there should be a positive effect on using the new bumpers as in an end game bonus. This would influence people to shoot for them more. But the end game bonus should be determined by how many successful shots off of a bumper is used, and the formula for the amount of XP you get in the bonus should be somewhere around:
    y = 2x + 1/2(w)

    where y is the XP earned for the bonus
    x is the amount of successful rebound walls hit
    w is the XP earned for the wind present (rounded up)
    so lets say you hit 1 rebound wall during a game with no wind, you would end up getting a bonus 2 XP as an end game bumper bonus.

    Any suggestions for formula change would be nice.
    X

    Single-Player Ideas:

    Exhibition Games:
    The player should be able to play games like multiplayer without actually having internet access, or else there really is no way to play the game without having an internet connection. This could be done with a lobby very similar to multiplayer.
    At the menu, one can choose between all of the multiplayer game modes, and types, but on top of that can control the amount of computers, their difficulty, and their names. Teams can be customized entirely. Gears and XP are rewarded normally, but AI difficulty is factored in: battling a lower level computer over and over again will not reward very good XP, but battling against an AI that are much more difficult will reward good XP.

    Missions in Shop:
    There should be mission sets offered in the Gear Shop for people who want more sets. These would award a weapon after completion of the set, so there is more to just "buying a weapon with gears". Some sets could be:

    • Starter Set (5 Gears) : A set for people just getting introduced into multiplayer, round up 5 gears to buy this very easy set.
    • Advanced Tutorial (15 Gears): Adds onto the Tutorial set, shows players how to do different techniques of the game.
    • Tin Set (50 Gears): All very easy missions, this is an introduction to the ranked mission sets.
    • Bronze Set (75 Gears): Easy missions all around here, a step-up from Tin, but not quite difficult.
    • Silver Set (100 Gears): Easy and medium missions, there is a rise in difficulty.
    • Gold Set (150 Gears): All medium missions, this is the beginning of the difficult side.
    • Platinum Set (200 Gears): Medium and hard missions, prepare wisely, because skill is needed.
    • Obsidian Set (300 Gears): Hard missions only, this is where things get crazy.
    • Diamond Set (500 Gears): Hard and very hard missions, you will have to play your best. You need upgrades.
    • Masters Set (1000 Gears): Very hard missions only, not for the faint of heart.
    • Labyrinth Set (150 Gears): Missions based mostly on bumper and portal mazes.
    • Fun House Set (150 Gears): Missions that are mostly for fun, not serious.
    • Dual Set (100 Gears): Missions that are focused on AI battles.
    Custom Missions:
    Custom missions should be added to the game, this would give people more things to do, and shouldn't be all too complicated to add. It would have three aspects: creating, playing, and rating. Each would work like the following:

    Creating: Once a player reaches level 10, they will have access to creating missions. When creating missions, you have to select what type: Dummy, Target, AI Battle, or Damage. At the start, the only type unlocked is Dummy missions, the others can be unlocked in the shop.
    When creating a mission, the map can be altered (like the map creator in SSL2), and enemy spawn points can be set as well as the players, health can then be modified by clicking on those tanks, and each tanks arsenal can be carefully picked out one by one. Fuel is also customizeable.

    Playing: At the main menu, a new tab will be opened named: Custom Missions, in here there will be different search preferences: Alphabetical, username, highest rated, most recent, and search. When completing a mission, the person is rewarded 10 XP, and can rate the mission from 1-5 stars.

    Rating: The missions that are the highest rated for the longest, or are bumped up by administration are considered "Featured" and will show up in the" Featured" Missions tab, these missions are very well designed and when these are completed, reward 25 XP rather than 10.

    More Features: When the player first access to custom missions, they can only make bare dummy missions, which can get pretty boring. To change this, more features to missions can be bought in the shop. The features that can be bought are:

    • Target Missions (300 Gears): Allows the placement of targets in missions.
    • AI Battle Missions (350 Gears): Allows the player to make missions where a battle is fought between computer.
    • Damage Missions (150 Gears): These missions ask for the player to "Deal x damage with y weapon"
    • Obstacle Access (100 Gears): This gives access to bumpers, x2, and portals in missions.
    • Item Access (100 Gears): This lets the designer give specific amounts and types of weapons to the player
    • Combination Missions (300 Gears): Allows the player to combine any already unlocked missions types so one can make a: target/AI, target/damage, dummy/target, AI/damage, etc mission.
    • Extra Targets (50 Gears): After unlocking Target Missions, you get three targets you can place, but you can buy more targets for 50 gears each up to 15.
     
    Last edited: Jun 9, 2015
    Mark103, Mind Reader and magicpudding like this.

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