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Weapon Systems

Discussion in 'Announcements & Updates' started by kChamp, May 12, 2015.

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  1. kChamp

    kChamp Developer Developer

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    After releasing the new system, it's clear to me that some players love it and some don't. As of now, I personally see it as a positive change but I'm all ears for arguments either way.

    My current question is this: What are the cons besides slower leveling / XP? If leveling and weapon leveling of the new system was equally as fast as the old system, would there be any problem with the new system? I'm willing to fine tune how fast it takes by changing XP requirements and make it equal or even faster than it was before.

    The only other cons I really see people bringing up are that higher levels now have less of an advantage. The truth is that you still have a huge advantage. Skill points and weapon upgrades make a big difference.

    I feel that if the game had had the new system from the beginning, there would be no complaints. Switching to the old system would sound crazy.
     
  2. Towel

    Towel look mom i have a custom title Former Moderator

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  3. paul1999

    paul1999 Command Sergeant Major (13) Member

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    Your new weapon system is fine. I remember complaining in the beginning, to you specifically, but I've played with it for quite a while now. I think it's fine. But one thing should be changed. Because luck sucks so badly, I recommend giving the weapons more of a chance with luck. Right now the chances of getting more then enough good weapons suck so badly. I have almost full luck. And I still don't get good weps all the time. Luck should most definitely be rewarding more of getting weapons because right now, frankly, it sucks booty-juice.
     
  4. MeowrPower

    MeowrPower Sergeant Major of the Army (14) Member

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    After what i originally said, I am getting used to the weapon system and kinda liking it.
    What I personally really want though is more weapons (I am obsessed with new weps and leveling them :p)
     
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  5. referee11

    referee11 Captain (17) Member

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    Alright, I admit, I guess I am a little more "into" the system now. Anyways, here are 2 suggestions to make me like it even more.
    1) Make it more likely to get unleveled weapons than maxed ones. Right now, my deck is getting filled with weapons which are maxed, even though I only got one extra maxed weapon after the level changes. If you were more likely to get unleveled weapons, it would overall be better. Then, if you realllllllly want your maxed ones consistently, upgrade your luck more. That would be more balanced, yet still help players progress through the game. If high levels can't dominate games anymore, at least give them unleveled weapons. By maxed weapons, I mean maxed strands (if you have Cats and Dogs, all the others in that strand are leveled up, too).
    2) Allow players to change tiers 1/100 shots. Though this is less important than #1, it would still to be nice to change on occasion.
     
  6. kChamp

    kChamp Developer Developer

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    Never thought I'd hear that one. I've been seeing a lot of people say that want more maxed weps. Right now it's an equal distribution of levels if you have no luck upgrades.
     
  7. Mr Synikal

    Mr Synikal Sergeant Major of the Army (14) Member

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    For me, I would like the choice of using any weapon in the tier I feel would be conducive to my own strategy. Just because I have a multi-nade doesn't mean I would use it. If I think a tri-nade or even a grenade would do the job without exploding back on me, then I've used what the weapon tier should be intended for. That's an example, but the same scenario goes for all the other weapon tiers. A random draw of dud weps sucks, let's face it. It's boring "click and shoot." I thought this version was going to be new and improved? The access to all weapon tiers was the best thing this game had plus I've worked hard to have them in my arsenal...now it's just "you get what you get." And war shouldn't be fought on luck also. Higher levels put the time in - Lower levels just need to earn their keep. That's my two cents. There will be no arguing debate from me. Thanks.
     
    Last edited: May 13, 2015
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  8. paul1999

    paul1999 Command Sergeant Major (13) Member

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    I did say I support this wep set, But the first wep selection was definitely my favorite and I really enjoyed putting my own strategy into the game.
     
  9. referee11

    referee11 Captain (17) Member

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    I guess my thought process is different. Leveling weapons is how you win the game, but if you don't get any, you could have issues getting better. More lower leveled weapons would result in an overall growth because players would have to use them.
     
  10. Amaterasu

    Amaterasu Sergeant Major of the Army (14) Member

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    This is extremely true. Higher leveled people still have a better weapon pool filled with more weapons. You still have way more of an advantage. So it's still equally fair, in my honest opinion, it seems to be higher leveled users being upset that they're not as strong anymore. Which is better for the greater good of all of SSL. Because if the game was catered to high leveled users, current low leveled users wouldn't want to play against you guys at all.
     
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  11. kChamp

    kChamp Developer Developer

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    Oh, I misunderstood. Thought you meant you wanted lower levels of your weapons, but you wanted weapons that haven't been fully upgraded yet so you could upgrade them. Maybe there can be a game option that allows more weapons per loadout (for possibly a lower XP multiplier).
     
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  12. Amaterasu

    Amaterasu Sergeant Major of the Army (14) Member

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    So me and Muffin were talking.

    I was thinking what about instead of adjusting leveling to take less time, bring back a variation of deluxe. (Earnable, of course)

    Our idea was a ticket that can drop out of boxes. You can then turn that ticket into the shop for a limited time of deluxe, maybe just a few days worth. That will reward you an XP multiplier.

    Edit:

    Though it seems complicated, so maybe just adjusting it to be a little quicker.
     
    Last edited: May 12, 2015
  13. Mallard King

    Mallard King Specialist (6) Member

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    Personally i don't see any glaring issues with the new system that the only option we have is to ax it completely, it can definately be improved upon but we need to give kchamp a chance to try to do just that before deciding to rally up and trying to convince kchamp to completely scrap it. My main issue with switching back to the old system with selectable tiers is the general fact a large majority of the weapons will never be used again and only the best versions of a weapon will be used due to many upgrades being just that straight upgrade and not a new optional way of offence. Yes there are some weapons that you would choose a certain tier over another such as tunneler, bounder, and sinkhole upgrade tree for example, but there are just not enough of those types of weapons ingame to warrant changing back to the old system for strategic gameplay reasons. Another issue i have is the high level vs low level gameplay, no matter how much we try to sugar coat it lower levels had absolutely 0 chance to so much as take out a higher level players armor let alone win the match and it was a huge issue in the past. We often used the excuse that its the lower leveled players fault for playing those high levels but there is just not enough active players currently to say that, most the time they don't have a choice as if they want to level up they gotta play those higher leveled players and get what little xp they can or wait long periods of time to find a game with someone their level that might only stay for a single game. This caused more casual players to drop the game because no one enjoys losing all the time without any hope of winning and even higher levels were slowly dropping the game because they got bored winning all the time or just had no one to play with in general, the new system finds a happy balance as lower levels can fight those higher leveled players and give them a run for their money and higher level players can still beat those lower level plays pretty easily as long as they play smart. I can understand where some of the high levels come from with this argument as they put a lot of work into getting their tank to where it is so they want to be able to destroy people without effort heck i nearly put 600 hours into the game, but when it comes down to i feel we need to at least wait until there's a large enough community before being granted that kind of power or even have this discussion at all as all we are gonna do in the long run is chase away players and stunt the games growth if we gain that kind of power again.
     
    Last edited: May 13, 2015
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  14. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    I've been thinking. I'm sure you've all noticed how we're able to grab locked weapons from crates. That sounds all well and good. But if you think about it, what's the point in locking weapons when you can grab them from a crate? They're not exactly locked from you, you just unlock the ability to spawn with them. Which sort of defeats the purpose of leveling up weapons. I think it's fine if we keep it how it is and most of you probably think so too. But please give this some thought.
     
  15. MeowrPower

    MeowrPower Sergeant Major of the Army (14) Member

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    It is simple it used to be that you would get the highest tier of a weapon you had, but now that all weapons are considered individual that means you can get any version of any weapon from a crate
     
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  16. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    Obviously, but do you think we should keep this feature?
     
  17. MeowrPower

    MeowrPower Sergeant Major of the Army (14) Member

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    Of course, it is what makes it interesting, knowing you have a chance of getting to use something you may not get for a long time (blunderbauss, apache, funnel) not getting weps that you dont have is what really annoyed me about ssl1 and made it fun to get boxes in ssl2.
     
  18. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    That's precisely what I think. But I've heard other people say they prefer people have to work for it and being able to take a locked weapon from a crate takes away from the leveling aspect from the game and the fun overall.
     
  19. arvidh

    arvidh Unconfirmed Member

    Atleast disable the option to receive unlocked tiers from boxes.. I see no fun in that. I like to earn my tiers. I got an apache the other day, and I don't even have the chopper to begin with.
    As for the weapon system, there should be a way to make it back to what it was, but make some slight changes so that us higher players don't have that huge advantage. But any ideas of how, I do not possess.

    In ssl2, you always had your level of each wep, it wouldn't randomize. "This is not like ssl2" you'll say.. well. Soon, it will be.


    edit:

    Maybe give two skillpoints per level up to level 20? That would satisfy some I reckon.
     
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