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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. faaarkwit

    faaarkwit Staff Sergeant (8) Member

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    I just had the greatest idea ever and if you tell me someone else already posted this I do not like you at all :D

    How about a weapon that would require a combination of TWO weapons (or ingredients) being used by two players. Just to make this more concretic, let's say there is a weapon called "bread" and to make "bread" you need two players, one using "flour" and the other "water" and when these two are combined, a "bread" is being made, causing devastating damage.
    Teamwork for the win, eh?
     
  2. Penguin

    Penguin Major (18) Member

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    well once kyle said(in update preview box) that he would make colliding porjectiles,so everyone had the idea of the "fused weapon".I think this is pretty good concept but i don't see it happening during the shot,It's very very very very VERY hard to make your shot and your team mate shot collide.

    Fused weapons should be good in one way: You got in your arsenal 2 weapons that can merge?use merge option.then shot that.Maybe weak ass weapon should have a chance to merge with other weak ass weaps,like stream and flames.That would make starting weapons way more interesting,Everytime i see I got flames i die in the inside,same goes for pepper shot ect. Adding fusion would be a smart way to bring back the glory of this "weapons"

    here a few ideas:

    pepper and stream: Salty water: higher damage stream
    shot and sniper: large sniper: a sniper that have same impact range of a shot
    splitter and breaker: split and break: splitter that split in 2 breakers
    flame and stream: steam ray: a steam ray that works like rainbow,goes trougth the ground and doesn't stop hitting enemy just cause him damage(like a laser beam affected by gravity)

    THERE ARE TONS OF IDEAS

    Too bad i don't see this concept happening........RIP
     
  3. RumMumMario

    RumMumMario General of the Army (25) Member

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    Bookcase

    Basically reskin of floaters from SSL2, but the projectiles fall like papers.
     
  4. faaarkwit

    faaarkwit Staff Sergeant (8) Member

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    I must say, you took my idea and made it better :)
     
    Penguin likes this.
  5. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Level 1
    Name: Line
    Damage: 35
    How does it look: Like a beacon shot, but in a turquoise color and with a larger trail.
    How does it work: The tank will shot a teal projectile and will work as a Spiker, after the impact a gray thin line will appear (not drawn), perpendicular to the impacted zone. After a short time another teal projectile will go straight down quickly, going through the same path the gray line did, drawing another line with a lighter color, any tanks this dot touches will receive a 35 damage. After some seconds the last line was drawn it will slowly disappear (not erased). The gray will be affected by any game's obstacle, making it not always have a straight path, the second projectile will always stay on this gray line.

    Level 2
    Name: Circle
    Damage: 50
    How does it look: Exactly as Line. Shape will be bigger than Ringer and smaller than Heavy Ringer.
    How does it work: It will work exactly as Line, the only difference is that after impact a gray circle will appear instead. The turquoise line will be now a circle, it will start exactly from the opposite side from the impact point and will have the same effects Line has. The circle will always touch the impact point and will be outside the ground (like circular bumpers).

    Level 3
    Name: Diameter
    Damage: 15 each hit (6). 75
    How does it look: Exactly as Line and Circle, but the circle is white instead and the line becomes the diameter.
    How does it work: Exactly as Circle, but the impact point will be the center of the circle, which means it will touch both ground and air. After the impact the gray circle will appear, but this time it will have a diameter. The circle will be drawn exactly as Circle, but the diameter will be drawn once, but it will go back and toward, hitting the enemy several times (a maximum of 6 times). Also the diameter won't be static, it will slowly rotate on its center.

    Level 4

    Name: Tangent
    Damage: 40 (tangent), 60 (circle). 100
    How does it look: Exactly as Line and Circle, but the circle is white instead and the line has a green color instead.
    How does it work: It works exactly as Line at first, but a circle but after the gray first line is drawn a gray circle is drawn too, this time on the highest point (but without surpassing the screen's top side). The line will be drawn as usual, but this time it is drawn from bottom to top, both shapes will be finished at the same time, which means that if line takes longer then the circle will have to wait until getting drawn. After the line finishes drawing the circle (who must be already finished) will roll down at a slightly slower speed than the line damaging everyone that is touching the tangent. After the circle goes down it'll get lost, and by consequence the tangent will slowly disappear. In summary, it's a slide attack.
     
    Last edited: Oct 10, 2017
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  6. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Level 1

    Name:
    Pocket Cube
    Damage: 68 or 45 max.
    First impact: 20
    Smaller cubes (8): 6 each one (48)
    Secondary hits (if it doesn't break) (5): 5 (25)
    How does it look: Like a 2x2x2 cube. With red, blue, yellow, green, orange (there would just appear 3 colors tho) and white colors with black theme. The main projectile will be big enough to see the cube's divisions. In the air the cube will have an animation where some sides turns. It will have a plastic sound when hitting, and the animation will contain the sound cubes do when rotating sides. The smaller cubes are the pieces that do the cube.
    How does it work: The tank will shot a 2x2x2 cube. After impacting it will leave a wave damage (like Stone hits) to any near tanks, it will also break into 8 smaller cubes that will work like Crazyballs (they will skip teammates and explode on the enemies) but the differences are that they are slightly bouncy, and when their bouncy time runs out they won't explode, they will simply disappear. The cube will just break if the force impact is strong enough (like an in real life cube would do) and the smaller cubes spread will be like Shrapnel projectiles. If it doesn't break it will work like a Stone bouncing 5 times, without exploding at the end tho.

    Level 2

    Name: Magic Cube
    Damage: 103 or 55 max.
    First impact: 25
    Smaller cubes (26): 3 each one (78)
    Central piece: 12
    Secondary hits (if it doesn't break) (5): 6 (30)
    How does it look: Exactly like Pocket Cube, but it's a 3x3x3 cube instead, with a kind of bigger size (smaller cubes are the same size). It also has a central piece, which looks like Rubik Cube's central piece. The animation is slightly faster.
    How does it work: Exactly like Pocket Cube, but instead 8 cubes they will be 26. Between those small cubes there will also be a bigger piece (the cube's central piece) which will be heavier and more harmful than the smaller cubes.

    Level 3

    Name: Master Cube
    Damage: 157 or 66 max.
    First impact: 30
    Smaller cubes (56): 2 each one (112)
    Central piece: 15
    Secondary hits (if it doesn't break) (6): 6 (36)
    How does it look: Exactly like Magic Cube, but it's a 4x4x4 cube instead, it also has a bigger size (and the smaller cubes are the same size along with the central piece). The animation is slightly faster.
    How does it work: Exactly like Magic Cube, but there are 56 small cubes instead. If it doesn't break it would bounce 6 times instead.
     
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  7. Shockerron

    Shockerron Private E-1 (2) Member

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    Name:The Fridge
    Look:Like a fridge,has ice particles behind its traverse.
    Attack Pattern:The Fridge flattens out the terrain it has hit,then will release a blast of ice.
    Level:10
    Damage:10 main hit,5 secondary hits
    Description:Mmmmm,the fridge,where we hide our food,get our midnight snacks,and shoot them out of tanks to flatten out enemy tanks and the terrain,be careful! It is full of ice shards!
     
  8. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Fountain Tier IV

    Name: Hydrant
    Damage: 90 max.
    First impact: 10
    Secondary impacts (20): 4 each one (80)
    How does it look: It looks exactly as the previous tiers
    How does it work: It works exactly as the previous tiers, but after impact it will throw all the water up in a straight line (approximately Slammer's height) and it will fall down on an area approximately Summoner's size one.
     
  9. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: RPG-7
    Damage: 45 (1)
    How does it look: It's a very fast prjectile, so there's smoke only.
    How does it work: It works exactly as the guns (Glock, Uzi, M5), but instead a straigh line it leaves smoke, and it does a small explosion on impact.

    Name: M20
    Damage: 60 (1)
    How does it look: It's a very fast prjectile, so there's smoke only.
    How does it work: It works exactly as RPG-7, but the smoke trail and the explosion radious are bigger.

    Name: FGM148
    Damage: 75 (1)
    How does it look: It's a very fast prjectile, so there's smoke only.
    How does it work: It works exactly as the M20, but again, the smoke trail and explosion radious are much bigger.
     
  10. ComplexOri

    ComplexOri Staff Sergeant (8) Member

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    Name: Turn -> Steer -> Drift
    Damage: 45 -> 60 -> 75
    How it looks: Turn is a Moon sized projectile that looks like a grey steering wheel, Steer is a little bigger, and Drift is even bigger but black.
    How it works: It works like Proximity Shot, but the higher the tier, the further it will go. Turn will go to the target at a 1 tank radius, Steer 2 tanks, and Drift 3.