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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Edo-Looper

    Edo-Looper Private E-1 (2) Member

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    Angle's shot

    Deals original 30 damage, and 5 more for each tank that is alive on the Battle field

    Devil's shot

    Deals original 30 damage, and 10 more for each Tank that isn't alive on the battle field
     
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  2. ceroncar000

    ceroncar000 Second Lieutenant (15) Member

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    a soccerball dealing with 60-100 damage depending on how far your enemy is
     
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  3. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Solidfy

    Damage: 20 each

    Like Earthquake, but the tank will not be able to move for 3 turns.
    And items will not be useable.

    LOL.
    A little bit silly, eh?

    But it's gonna be really rare....




    Train

    Damage: 5 each

    Like roller, shoots a train with 10 wagons dealing 5 damage each. It will roll until it hits someone.
     
    Last edited by a moderator: Jul 24, 2014
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  4. Staple

    Staple General of the Army (25) Member

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    I agree with Edo.

    kChamp will not use/make/develop weapons that affect more than one turn, affect terrain besides amount (ex. 'slippery'), and affect turns such as putting 'wind' on a couple rounds. Ect.

    Weapons will only affect by points, taking out/putting in ground, and won't affect tank more than health/points.
     
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  5. mustangcody

    mustangcody First Sergeant (11) Member

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    I dont know what to call it but heres what it is.

    the damage is 5, and its explodes every 2 seconds.

    Its basicaly a roller that does damage as it rolls and dosnt stop itill the edge of ethier side of the map

    oh yeah it looks like a roller :p
     
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  6. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Star Wish


    Damage: 0

    It revives dead ally.
     
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  7. Staple

    Staple General of the Army (25) Member

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    I agree. 10% seems to be fair.
     
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  8. mustangcody

    mustangcody First Sergeant (11) Member

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    How about the shot would be so small you can't see it and its very hard to shoot.
     
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  9. Commander1300

    Commander1300 Private E-2 (3) Member

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    Name: Teleporter Shot
    Damage: 77
    How it looks: looks like a purple Sub-Sniper shot
    Other stuff: It is pretty simple, if you hit the target with the shot it swaps the places of you and the target, if you miss, well you miss. Reason it takes 77 damage because it is as small as a Sub-Sniper.
     
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  10. CyrusL

    CyrusL Private E-1 (2) Member

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    Frag Grenade: Shoots a green grenade. It explodes with a radius equal to Heavy Shot, doing 40 damage at level 1. Then, 16 small silver spikes fly out of the grenade at 100 power and a totally random angle, each exploding with a radius equal to Shot, dealing 20 damage each at level 1.
    SuperWall: Shoots a shot which makes a wall that touches the very top of the map. However, its width is only equal to that of a Crazyball explosion, so tanks can shoot through it. It does 60 damage at level 1 because it is so hard to hit. This weapon is only supposed to prevent tanks from getting boxes. :p
     
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  11. Edo-Looper

    Edo-Looper Private E-1 (2) Member

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    Backwards shot

    This weapon is shot backwards. Example :

    Ally-x Your tank-y enemy tank - z

    X Y Z

    X Y --> Z

    X *weapon* Y--> Z.

    Also if you want to fire this weapon at 90 degreese you have to fire it at 270.
     
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  12. wazooman

    wazooman Brigadier General (21) Member

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    Name: Leech

    Damage:5 damage every 2 seconds.

    Effect: It sucks 5 HP from the desired player every 2 seconds, and you recieve that health. If you miss it burrows underground. It sucks untill it gathers 20 HP from the player, as it gathers HP you get the gathered HP.

    Other Stuff: It looks like a black... Well, leech. It about as big as a heavy shot stretched out horizantialy.
     
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  13. Staple

    Staple General of the Army (25) Member

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    Beam

    Shoots a yellow laser that does not affect gravity (will end if hits sky border), and go straight through ground. The actual beam lasts 8 seconds. Each second is 10-15 damage. The radius is of a Replay.
     
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  14. xvio

    xvio Civil Servant Moderator

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    Double Rainbow!!!!! :)

    (Rainbow that splits into two smaller rainbows)
     
  15. Staple

    Staple General of the Army (25) Member

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    It does about maybe 40 damage each and flies like Boundsplode with each having o.8x the radius of a normal Rainbow? :3
     
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  16. ninja swaggy

    ninja swaggy Specialist (6) Member

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    potato

    it does 60 damage for the actual potato, with the radius of a grenade, then when it hits it explodes into about 20 french fries, each doing 3, but then fly everywhere. the french fries shoot random power and angle from where the potato hit

    it looks like a tank sized potato........
     
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  17. Kaitio

    Kaitio New Born (1) Member

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    Cat strike.

    10-20 damage per cat.

    ...Need I say more?
     
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  18. ninja swaggy

    ninja swaggy Specialist (6) Member

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    or this could be a whole new thing, with a super cat, a few cats, and a bunch of kittens

    damages could be

    super cat: 40

    cats: 30

    kittens:7
     
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  19. Kaitio

    Kaitio New Born (1) Member

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    You could make it a 'piƱata' type of weapon, with a random mix of cats, kittens and rarely, a miniature supercat.
     
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  20. Romans116

    Romans116 Sergeant First Class (9) Member

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    Underworld

    When you shoot it wherever it hits automatically drops the tank to the bottom of the map and the floor it's on lights on fire (like napalm or blaze kind of things) for three seconds. Each ball of fire does 3 damage like napalm. Original shot hit could be 40. Width of the shot like four tank lengths.
    Look kind of like this:

    [​IMG]
     
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  21. CyrusL

    CyrusL Private E-1 (2) Member

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    Glass: Shoots a piece of glass. On impact, it breaks into 10 pieces which fly out of the impact point at medium power and at a totally random angle. Each piece explodes with a radius equal to shot but does not destroy ground, dealing 6 to 15 damage based on range at level 1. Mind you, it will also break on contact with another weapon.
     
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  22. Cyrikyty

    Cyrikyty New Born (1) Member

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    Name: Pulsar
    Damage: 5 - 60

    The shot should look some purple-black like round ball.
    It will grow as it flies, gaining better damage and bigger detonation radius.
    Starts with a radius of a shot, and increases up to a rainbow-like radius when reaching it's max.
    Is not afflicted by gravity, such as lightstrike.
     
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  23. WEAPONIDEAS

    WEAPONIDEAS New Born (1) Member

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    SPIKESPLODE: a bit smaller than a boundsplode does 15 per hit for 4 bounces but each contact with ground creates a single spire ( like a wall) so you will end up with a few wall like spires on your terrain.

    GOLDENSHOWER: similar to creek except it is yellow, does 1 more point of damage, and has a small splash radius when an opponent is hit ( you hit your opponent and then 2 mini arcs of yellow stuff arc out (randomly) about 2 tank widths in either direction.

    LOTTO: a clear globe that holds 12 balls and a star. when globe smashes on impact (causing 15dmg) balls randomly disperse like crazyballs (doing 5 damage each) the star bounces as well but if it hits it does 50 dmg.

    PILLOW: nothing like a good smack in the face, pillow is like supercat but only does 50 damage upon impact(does not create a crater) but it does throw out feathers that decend like floaters (9 of them) doing 8 damage each per feather. so 3 rows of 3 feathers that float down zig zag until they hit something.

    VIRUS: Shoot a purple spikey thing (similar look to cactus) must be a direct hit, does 50 damage upon hiting the opponent then AUTOMATICALY does 25 to next nearest enemy then 12 to the farthest enemy from the opponent hit.

    MORE TO COME..... (still bummed with the trolling excuse, will not put extreme efforts into creating new weapons because of this sad episode..)
     
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  24. CyrusL

    CyrusL Private E-1 (2) Member

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    HillStrike: Shoots a white flare with a dark blue tail. When it has bounced 5 times, 3 Big Bulgers fall from the sky. They do exactly the same as the original weapon.
    Castle: Shoots a blue shot. On impact, it does 30 damage and makes a castle (Fortress and a moat
    (a narrow hole) just outside of the walls).
     
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  25. Yusguard

    Yusguard New Born (1) Member

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    No Aim
    damage: 25
    you shoot a "sniper icon" that explodes with a Massive Shot radius, Affected tanks will reset the aim (50, 90) and can not see the angle/force (as if the battle had just begun).
    looks like a sniper icon with a red X
     
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