The daily spin thing can easily be improved. Right now all it has to offer is gears, and goes by one win a day resulting in the same prizes over again. The concept itself is good, it just needs improved. I think that it should go by consecutive days. Every day in a row that you play, it removes one of the "x's" and replaces it with a better reward. As you get more days in a row, the prize variety will be become better, offering incentive. 0 Days in a Row: All gear packages, 6 x's 1 Day in a row: Adds items to wheel, 5 x's 2 Days in a row: Gear value +10, adds gimmicks, 4 x's 3 Days in a row: Gear value +15, item value +1, jackpot added, 3 x's 7 Days in a row: Gear Value +25, increases jackpot size, 2 x's. +1 Spin 14 Days in a row: Gear Value x2, adds additional jackpot. + 2 Spins 21 Days in a row: + 3 Spins On Fridays, there should be a choice between 3 regular spins and 1 spin with rarer items. Gimmicks can include: - Double XP for one hour - Free shop item for one day - Weapon XP boost (random weapon) The Jackpot can include items like: - Double XP for one day - One permanent free shop item - Selected weapon XP boost - Special "One use" items for in game (Rave Party, Outer Space, etc) - 1000 gear bonus - Limited Time weapons - Bonus stats to tank for one hour Have any other ideas for rewards? Comment them !' Oh also kchamp, update faster plox.
I don't know why anyone would reward gears without there being a reward for having gears. Would be cool if spins also had a chance to reward you with unmaxed wep xp also. It would also be nice if Kyle could work on clan system or ever practice this with AI tornament system.