as you know , getting weps each game are random and sometimes we get bad weps . my idea : let's think we have a small shellshocklive game that has only these weps : shot - pepper - flame - flower - rain - digger - sparkler - splitter - dead weight - grenade - horizon - tunneler - air strike - sniper - nuke - sprouter - pyrotechnics - grand finale - 2012 - mega nuke - fire storm and these weps devided in 7 groups : 1. nothing : shot - flame - rain 2. very weak : pepper - tunneler - splitter 3. weak : sparkler - dead weight - horizon 4. good : digger - grenade - air strike 5. strong : flower - sniper - sprouter 6. super : nuke - grand finale - 2012 7. prestige : fire storm - mega nuke - pyrotechnics as you know , in a game 1 v 1 dm 300 hp we get 10 wep . if the percentage of these wep groups are : nothing 1 wep - very weak 1 wep - weak 1 wep - good 2 weps - strong 2 weps - super 2 weps - prestige 1 wep so player 1 with these percentage in a better random gets these weps : flame - splitter - dead weight - grenade - air strike - sniper - flower - 2012 - grand finale - mega nuke player 2 gets : rain - pepper - horizon - digger - air strike - sprouter - flower - nuke - 2012 - firestorm this is just an example . if all the weps devides into these groups ( or more groups ) and all the players have the same percentage , this might be much better than we usually get weps in a random of all . then there will be a good way to delete supply item and we won't have to waste our coins for getting weps .
Well, an issue with that is then the game wouldn't be about skill and how good you can be. The game is about working with what you got. If you can win a game when you had 5 shots, a digger, sprouter, 2 rains, and a air strike. That takes skill, and when you win with those weapons, the outcome, the feels, are awesome.